Book Image

Building Minecraft Server Modifications - Second Edition

By : Cody M. Sommer
4 (1)
Book Image

Building Minecraft Server Modifications - Second Edition

4 (1)
By: Cody M. Sommer

Overview of this book

Minecraft is a sandbox game that allows you to play it in any way you want. Coupled with a multiplayer server powered by Spigot, you can customize the game even more! Using the Bukkit API, anyone interested in learning how to program can control their Minecraft world by developing server plugins. This book is a great introduction to software development through the wonderful world of Minecraft. We start by instructing you through how to set up your home PC for Minecraft server development. This includes an IDE complete with the required libraries as well as a Spigot server to test on. You will be guided through writing code for several different plugins. Each chapter teaches you new skills to create plugins of increasing complexity, and each plugin adds a new concept of the Bukkit API By the end of the book, you will have all the knowledge you need about the API to successfully create any type of plugin. You can then practice and build your Java skills through developing more mods for their server.
Table of Contents (17 chapters)
Building Minecraft Server Modifications Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Adding Bukkit as a library


Now that we have created the main class, we need to add the Bukkit API as the library for the project. You may recall, as discussed in the previous chapter, that the API includes the code that we can access to modify the Spigot server. You built the API JAR file when you built the Spigot jar in Chapter 1, Deploying a Spigot Server. If needed, refer to this chapter to retrieve the Bukkit.jar file. You will want to move it to a more permanent location. I suggest that you create a folder named Libraries and place the JAR file in this folder. The filename will most likely have a version appended to it. We will rename this file, which is similar to what we did for spigot.jar. This will help us easily update it in the future. Therefore, the new location of the bukkit.jar file will be similar to C:\Users\Owner\Documents\NetBeansProjects\Libraries\bukkit.jar. Remember your file location because, now that we have the Bukkit API, we can create a library for it in NetBeans...