Book Image

Building Minecraft Server Modifications - Second Edition

By : Cody M. Sommer
4 (1)
Book Image

Building Minecraft Server Modifications - Second Edition

4 (1)
By: Cody M. Sommer

Overview of this book

Minecraft is a sandbox game that allows you to play it in any way you want. Coupled with a multiplayer server powered by Spigot, you can customize the game even more! Using the Bukkit API, anyone interested in learning how to program can control their Minecraft world by developing server plugins. This book is a great introduction to software development through the wonderful world of Minecraft. We start by instructing you through how to set up your home PC for Minecraft server development. This includes an IDE complete with the required libraries as well as a Spigot server to test on. You will be guided through writing code for several different plugins. Each chapter teaches you new skills to create plugins of increasing complexity, and each plugin adds a new concept of the Bukkit API By the end of the book, you will have all the knowledge you need about the API to successfully create any type of plugin. You can then practice and build your Java skills through developing more mods for their server.
Table of Contents (17 chapters)
Building Minecraft Server Modifications Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Programming the command actions


Once you have added the command to the plugin.yml file, you can begin working on the code that the command will trigger. Create a new class in the NetBeans project. This new class will be called EnchantCommand. You can name the class something else if you wish, but keep in mind that the name of a class should give you an idea of how the class is used without you having to open it. Place this class in the same package as that of Enchanter, the main plugin class, as shown in the following screenshot:

Tip

Keep in mind that though the packages are structured similarly, you will use your own unique namespace, not com.codisimus.

This new class will execute the enchant command. Thus, it must implement the CommandExecutor interface. We will append code to the class header to do this. This is similar to adding extends JavaPlugin to the Enchanter class. JavaPlugin is a class. Therefore, we extended it with our class. CommandExecutor is an interface, which means that we...