Book Image

Building Minecraft Server Modifications - Second Edition

By : Cody M. Sommer
4 (1)
Book Image

Building Minecraft Server Modifications - Second Edition

4 (1)
By: Cody M. Sommer

Overview of this book

Minecraft is a sandbox game that allows you to play it in any way you want. Coupled with a multiplayer server powered by Spigot, you can customize the game even more! Using the Bukkit API, anyone interested in learning how to program can control their Minecraft world by developing server plugins. This book is a great introduction to software development through the wonderful world of Minecraft. We start by instructing you through how to set up your home PC for Minecraft server development. This includes an IDE complete with the required libraries as well as a Spigot server to test on. You will be guided through writing code for several different plugins. Each chapter teaches you new skills to create plugins of increasing complexity, and each plugin adds a new concept of the Bukkit API By the end of the book, you will have all the knowledge you need about the API to successfully create any type of plugin. You can then practice and build your Java skills through developing more mods for their server.
Table of Contents (17 chapters)
Building Minecraft Server Modifications Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

A sample teleportation plugin


For this project, you will be given an incomplete teleportation plugin. You already know how to program most of this project. Therefore, we will discuss only the following three topics:

  • Creating a class that implements ConfigurationSerializable

  • The save method

  • The load method

The rest of the plugin is provided and can be downloaded from www.packtpub.com, as mentioned in the preface. The code that you will be working on is Version 0.1 of the plugin Warper. Go through the plugin and read the comments to try to understand everything that it does. Both Maps and try/catch blocks are used in this project. If you do not know what either of those are, that is okay. They will be explained when it is time to use them yourself. Note that the SerializableLocation class is the location class, which implements ConfigurationSerializable; we will discuss this next.