Book Image

Building Minecraft Server Modifications - Second Edition

By : Cody M. Sommer
4 (1)
Book Image

Building Minecraft Server Modifications - Second Edition

4 (1)
By: Cody M. Sommer

Overview of this book

Minecraft is a sandbox game that allows you to play it in any way you want. Coupled with a multiplayer server powered by Spigot, you can customize the game even more! Using the Bukkit API, anyone interested in learning how to program can control their Minecraft world by developing server plugins. This book is a great introduction to software development through the wonderful world of Minecraft. We start by instructing you through how to set up your home PC for Minecraft server development. This includes an IDE complete with the required libraries as well as a Spigot server to test on. You will be guided through writing code for several different plugins. Each chapter teaches you new skills to create plugins of increasing complexity, and each plugin adds a new concept of the Bukkit API By the end of the book, you will have all the knowledge you need about the API to successfully create any type of plugin. You can then practice and build your Java skills through developing more mods for their server.
Table of Contents (17 chapters)
Building Minecraft Server Modifications Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Loading data from a YAML configuration


Now that the save method is complete, we are ready to write the load method. You are already familiar with loading data using the Bukkit configuration API. What we'll do now is similar to retrieving values from config.yml, as discussed in the previous chapter. However, we must first manually load the configuration using the following code, which will be different. We should only do this if the file actually exists. The file will not exist the first time the plugin is used. Therefore, we do not want an error to occur in that situation:

File file = new File(plugin.getDataFolder(), "warps.yml");
if (file.exists()) {
    YamlConfiguration config = new YamlConfiguration();
    config.load(file);

Now that we have the YAML configuration loaded, we can get values from it. The data has been placed into two unique configuration sections. We will loop through each key of both the sections in order to load all the locations. To get a specific object from a section...