Book Image

Building Minecraft Server Modifications - Second Edition

By : Cody M. Sommer
4 (1)
Book Image

Building Minecraft Server Modifications - Second Edition

4 (1)
By: Cody M. Sommer

Overview of this book

Minecraft is a sandbox game that allows you to play it in any way you want. Coupled with a multiplayer server powered by Spigot, you can customize the game even more! Using the Bukkit API, anyone interested in learning how to program can control their Minecraft world by developing server plugins. This book is a great introduction to software development through the wonderful world of Minecraft. We start by instructing you through how to set up your home PC for Minecraft server development. This includes an IDE complete with the required libraries as well as a Spigot server to test on. You will be guided through writing code for several different plugins. Each chapter teaches you new skills to create plugins of increasing complexity, and each plugin adds a new concept of the Bukkit API By the end of the book, you will have all the knowledge you need about the API to successfully create any type of plugin. You can then practice and build your Java skills through developing more mods for their server.
Table of Contents (17 chapters)
Building Minecraft Server Modifications Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Writing a ConfigurationSerializable class


Serialization is the process of translating data or objects into a form that can be written to a file. In the plugin Warper, we will need to save the Bukkit locations. Locations cannot be serialized themselves. Therefore, we will make our own class that holds the Bukkit Location object data and is able to convert it to and from a map. If you are new to maps, they are a very useful type of collection that we will use throughout this project. Maps have keys and values. Each key points to a specific value. The Warper plugin is a good example of how maps can be used. When teleporting, a player will choose a specific location to warp to by name. If all the warp locations were in a list, we would have to iterate through the list until the warp location with the correct name was found. With a map, we can pass the key (the name of the warp) to the map, and it will return the value (the warp location).

Create a new class called SerializableLocation, which...