Book Image

Building Minecraft Server Modifications - Second Edition

By : Cody M. Sommer
4 (1)
Book Image

Building Minecraft Server Modifications - Second Edition

4 (1)
By: Cody M. Sommer

Overview of this book

Minecraft is a sandbox game that allows you to play it in any way you want. Coupled with a multiplayer server powered by Spigot, you can customize the game even more! Using the Bukkit API, anyone interested in learning how to program can control their Minecraft world by developing server plugins. This book is a great introduction to software development through the wonderful world of Minecraft. We start by instructing you through how to set up your home PC for Minecraft server development. This includes an IDE complete with the required libraries as well as a Spigot server to test on. You will be guided through writing code for several different plugins. Each chapter teaches you new skills to create plugins of increasing complexity, and each plugin adds a new concept of the Bukkit API By the end of the book, you will have all the knowledge you need about the API to successfully create any type of plugin. You can then practice and build your Java skills through developing more mods for their server.
Table of Contents (17 chapters)
Building Minecraft Server Modifications Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 7. The Bukkit Event System

At this point, you know how to create a plugin that will run some code when a command is executed. This is very useful in many situations. However, we would rather not be required to type in a command sometimes. We'd prefer it if the code could be automatically triggered to be executed. The trigger could be a specific event that occurs on the server, such as a block being broken, a creeper exploding, or a player sending a message in a chat. The Bukkit event system allows a developer to listen for an event and automatically run a block of code based on that event. By using the Bukkit event system, you can automate your server, which means less work for you to maintain the server in the future. In this chapter, we'll cover the following topics:

  • Choosing an event

  • Registering an event listener

  • Listening for an event

  • Canceling an event

  • Communicating between events

  • Modifying an event as it occurs

  • Creating more plugins on your own