Book Image

Building Minecraft Server Modifications - Second Edition

By : Cody M. Sommer
4 (1)
Book Image

Building Minecraft Server Modifications - Second Edition

4 (1)
By: Cody M. Sommer

Overview of this book

Minecraft is a sandbox game that allows you to play it in any way you want. Coupled with a multiplayer server powered by Spigot, you can customize the game even more! Using the Bukkit API, anyone interested in learning how to program can control their Minecraft world by developing server plugins. This book is a great introduction to software development through the wonderful world of Minecraft. We start by instructing you through how to set up your home PC for Minecraft server development. This includes an IDE complete with the required libraries as well as a Spigot server to test on. You will be guided through writing code for several different plugins. Each chapter teaches you new skills to create plugins of increasing complexity, and each plugin adds a new concept of the Bukkit API By the end of the book, you will have all the knowledge you need about the API to successfully create any type of plugin. You can then practice and build your Java skills through developing more mods for their server.
Table of Contents (17 chapters)
Building Minecraft Server Modifications Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Storing configuration values as variables


Retrieving a value from your plugin's config file requires more time and resources than is required to access a local variable. Therefore, if you will be accessing a specific value very often, it is best to store it as a variable. We will want to do just this with the GiveArmorToMobs Boolean value. It is also a good idea to store the ItemStack armor locally to prevent creating a new one every time it is used. Let's add the following variables above the methods of the main class:

private boolean giveArmorToMobs;
private ItemStack zombieHolding;
private ItemStack skeletonHolding;

We will only write the code to set the item that a zombie or skeleton is holding. You can add the rest of the armor yourself, as it will be done the same way.

We want these values to be automatically stored whenever the config file is reloaded. Note that when the config file is initially loaded, it is actually being reloaded. To ensure that our data is saved every time the config...