Book Image

Building Minecraft Server Modifications - Second Edition

By : Cody M. Sommer
4 (1)
Book Image

Building Minecraft Server Modifications - Second Edition

4 (1)
By: Cody M. Sommer

Overview of this book

Minecraft is a sandbox game that allows you to play it in any way you want. Coupled with a multiplayer server powered by Spigot, you can customize the game even more! Using the Bukkit API, anyone interested in learning how to program can control their Minecraft world by developing server plugins. This book is a great introduction to software development through the wonderful world of Minecraft. We start by instructing you through how to set up your home PC for Minecraft server development. This includes an IDE complete with the required libraries as well as a Spigot server to test on. You will be guided through writing code for several different plugins. Each chapter teaches you new skills to create plugins of increasing complexity, and each plugin adds a new concept of the Bukkit API By the end of the book, you will have all the knowledge you need about the API to successfully create any type of plugin. You can then practice and build your Java skills through developing more mods for their server.
Table of Contents (17 chapters)
Building Minecraft Server Modifications Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 8. Making Your Plugin Configurable

A configurable plugin can be very powerful. A single plugin will be able to function in different ways, depending on user preferences. Essentially, your plugin's configuration file will be similar to the bukkit.yml file for your server. It will allow you to change settings for the plugin without modifying the Java code. This means that you need not rebuild the plugin JAR file every time you wish to change a small detail. If your plugin is public or used by someone else, adding a config file may reduce the time spent on modifying code in the future. The users of your plugin can change the settings that are in the config file by themselves and do not require any additional assistance from you as a developer.

To fully understand why we would want a variable to be configurable, let's look at one of the plugins that we previously talked about. In MobEnhancer, we set the health of zombies to 40 instead of 20. Someone else may wish to use your plugin, but...