Book Image

Unity UI Cookbook

By : Francesco Sapio
Book Image

Unity UI Cookbook

By: Francesco Sapio

Overview of this book

With the increasing interest in game development, it's essential to design and implement a UI that reflects the game settings and shows the right information to the player. The Unity system is used to create complex and aesthetically pleasing user interfaces in order to give a professional look and feel to a game. Although the new Unity UI system is powerful and quite easy to use, by integrating it with C# scripts, it's possible to realize the potential of this system and bring an impressive UI to games. This guide is an invaluable collection of recipes if you are planning to use Unity to develop a game. Starting with the basic concepts of the UI components, we’ll take you all the way through to creating complex interfaces by including animations and dynamics elements. Based on real-world problems, these recipes will start by showing you how to make common UI elements such as counters and healthbars. You will then get a walkthrough of how to manage time using timers, and will learn how to format them. You will move on to decorating and animating the UI elements to vivify them and give them a professional touch. Furthermore, you will be guided into the 3D UI world and into HUD scripting. Finally, you will discover how to implement complex minimaps in the interface.
Table of Contents (17 chapters)
Unity UI Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Creating a well-formatted timer


In this recipe, we are going to create a timer that displays time on the screen in minutes and seconds. The benefit of using a more precise timer is the ability to provide the player with a more precise indication of time. This is particularly helpful when there are moments during the game that can take up a considerable amount of time. Having time displayed in a familiar format also assists the player to easily recognize and respond to the amount of time remaining. We will use Text (Script) and develop a script to achieve this goal.

How to do it...

  1. First of all, we need to create new UI text that will display our timer. Right-click on the Hierarchy panel and then navigate to UI | Text. Rename it to Well Formatted Timer.

  2. We can change the Font and the Font Size values as we wish so that they can better suit our needs.

  3. Next, we can adjust Color; for this example, we will set it to light gray, but feel free to use another color that better suits your design.

  4. Now...