Book Image

Unity UI Cookbook

By : Francesco Sapio
Book Image

Unity UI Cookbook

By: Francesco Sapio

Overview of this book

With the increasing interest in game development, it's essential to design and implement a UI that reflects the game settings and shows the right information to the player. The Unity system is used to create complex and aesthetically pleasing user interfaces in order to give a professional look and feel to a game. Although the new Unity UI system is powerful and quite easy to use, by integrating it with C# scripts, it's possible to realize the potential of this system and bring an impressive UI to games. This guide is an invaluable collection of recipes if you are planning to use Unity to develop a game. Starting with the basic concepts of the UI components, we’ll take you all the way through to creating complex interfaces by including animations and dynamics elements. Based on real-world problems, these recipes will start by showing you how to make common UI elements such as counters and healthbars. You will then get a walkthrough of how to manage time using timers, and will learn how to format them. You will move on to decorating and animating the UI elements to vivify them and give them a professional touch. Furthermore, you will be guided into the 3D UI world and into HUD scripting. Finally, you will discover how to implement complex minimaps in the interface.
Table of Contents (17 chapters)
Unity UI Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Changing animation of the hearts of the symbolic lives counter through the script


In this recipe, we will go even further than we went in the previous recipe. Here, we will see how we can control the Animator controller through a script. In this specific case, you will learn how to change the speed of the controller according to the number of lives that the player has left. In fact, we want to make the hearts beat at a normal speed when the player has all his lives intact and beat faster when the player has fewer lives.

Getting ready...

In order to get started, you should have completed the previous recipe, Animating hearts of the symbolic lives counter, because you need to have all the hearts animated through an Animator controller, called HeartAnimationController.

So first of all, we need to be sure that all the hearts have an Animator component attached along with the Controller variable filled by HeartAnimationController.

Since we need to change the Animator component through the script...