Book Image

Unity UI Cookbook

By : Francesco Sapio
Book Image

Unity UI Cookbook

By: Francesco Sapio

Overview of this book

With the increasing interest in game development, it's essential to design and implement a UI that reflects the game settings and shows the right information to the player. The Unity system is used to create complex and aesthetically pleasing user interfaces in order to give a professional look and feel to a game. Although the new Unity UI system is powerful and quite easy to use, by integrating it with C# scripts, it's possible to realize the potential of this system and bring an impressive UI to games. This guide is an invaluable collection of recipes if you are planning to use Unity to develop a game. Starting with the basic concepts of the UI components, we’ll take you all the way through to creating complex interfaces by including animations and dynamics elements. Based on real-world problems, these recipes will start by showing you how to make common UI elements such as counters and healthbars. You will then get a walkthrough of how to manage time using timers, and will learn how to format them. You will move on to decorating and animating the UI elements to vivify them and give them a professional touch. Furthermore, you will be guided into the 3D UI world and into HUD scripting. Finally, you will discover how to implement complex minimaps in the interface.
Table of Contents (17 chapters)
Unity UI Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Creating a directional radar


Sometimes when we play games, we want to know the direction of objects that may be out of view or not visible. A radar is a UI element that makes it possible for this to happen. There are many ways in which a radar can appear, but in this recipe, we will make a directional radar that will take the form of an arrow and show the player the direction of the target.

How to do it...

  1. Let's start by creating a new UI image that will be our arrow. Right-click on the Hierarchy panel, navigate to UI | Image, and rename it RadarArrow. Of course, we can place it wherever we want on the screen and then change the Source Image to an arrow like this one:

    If you are using Photoshop, you can easily create this by using the custom shape tool. You can select it by pressing U in the toolbox and Shift + U to cycle through the different shapes. Once the custom shape tool is selected, right-click to bring forth the shape selection panel. Select the arrow that you like. In this example...