Book Image

Unity 2018 By Example - Second Edition

Book Image

Unity 2018 By Example - Second Edition

Overview of this book

Unity is the most exciting and popular engine used for developing games. With its 2018 release, Unity has become the primary source of both game development and virtual reality content. In Unity 2018 By Example, you’ll learn how to use Unity in order to make amazing games from popular genres - from action shooters to mind-bending puzzle games to adventure and Virtual Reality (VR) games. Even if you have no previous experience of using Unity, this book will help you understand the toolsets it provides in depth. In addition to this, you'll understand how to create time-critical collection games, twin-stick space shooters, platformers, and action-fest games with intelligent enemies. Finally, you'll get to grips with creating VR games with the new toolsets introduced by Unity to help you develop amazing VR experiences. To make things easier, you will be provided with step-by-step tutorials for making five great games in Unity 2018, along with a detailed explanation of all the fundamental concepts. By the end of this book, you’ll have established a strong foundation in making games with Unity 2018.
Table of Contents (16 chapters)
Unity 2018 By Example - Second Edition
Contributors
Preface
Other Books You May Enjoy
Index

Other Books You May Enjoy

If you enjoyed this book, you may be interested in these other books by Packt:

Getting Started with Unity 2018 - Third Edition

Dr. Edward Lavieri

ISBN: 978-1-78883-010-2

  • Set up your Unity development environment and navigate its tools

  • Import and use custom assets and asset packages to add characters to your game

  • Build a 3D game world with a custom terrain, water, sky, mountains, and trees

  • Animate game characters, using animation controllers, and scripting

  • Apply audio and particle effects to the game

  • Create intuitive game menus and interface elements

  • Customize your game with sound effects, shadows, lighting effects, and rendering options

  • Debug code and provide smooth error handling

Unity Virtual Reality Projects - Second EditionJonathan Linowes

ISBN: 978-1-78847-880-9

  • Create 3D scenes with Unity and other 3D tools while learning about world space and scale

  • Build and run VR applications for specific headsets, including Oculus, Vive, and Daydream

  • Interact with virtual objects using eye gaze, hand controllers, and user input events

  • Move around your VR scenes using locomotion and teleportation

  • Implement an audio fireball game using physics and particle systems

  • Implement an art gallery tour with teleportation and data info

  • Design and build a VR storytelling animation with a soundtrack and timelines

  • Create social VR experiences with Unity networking

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