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  • Book Overview & Buying Learning C# by Developing Games with Unity 2019
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Learning C# by Developing Games with Unity 2019

Learning C# by Developing Games with Unity 2019 - Fourth Edition

By : Harrison Ferrone
4 (23)
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Learning C# by Developing Games with Unity 2019

Learning C# by Developing Games with Unity 2019

4 (23)
By: Harrison Ferrone

Overview of this book

Learning to program in today’s technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity. You’ll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you’ll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics. Throughout this journey, you’ll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you’ll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own.
Table of Contents (20 chapters)
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1
Section 1: Programming Foundations and C#
7
Section 2: Scripting Game Mechanics in Unity
12
Section 3: Leveling Up Your C# Code

Summary

Our journey into classes, structs, and OOP marks the end of the first section on the fundamentals of C#. Identifying related data and actions, creating blueprints to give them shape, and using instances to build interactions are a strong foundation for approaching any program or game. Add the ability to access components to the mix, and you've got the makings of a Unity developer.

The next chapter will segue into the basics of game development and scripting object behavior directly in Unity. We'll start fleshing out the requirements of a simple open-world adventure game, work with game objects in the scene, and finish off with a white-boxed environment ready for our characters.

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83
Tech Concepts
36
Programming languages
73
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Learning C# by Developing Games with Unity 2019
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