Book Image

Learning C# by Developing Games with Unity 2019. - Fourth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2019. - Fourth Edition

By: Harrison Ferrone

Overview of this book

Learning to program in today’s technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity. You’ll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you’ll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics. Throughout this journey, you’ll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you’ll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own.
Table of Contents (20 chapters)
Free Chapter
Section 1: Programming Foundations and C#
Section 2: Scripting Game Mechanics in Unity
Section 3: Leveling Up Your C# Code

The particle system

When it comes to creating motion effects, such as explosions or the jet stream of an alien spaceship, Unity particle effects is the way to go. Particle Systems emit sprites or meshes, which we call particles, which then create a combined effect. Particle properties can be configured from their color and size to how long they stays onscreen and how fast they're moving in a given direction. These can be created as single objects or combined together to create more realistic effects.

Particle System effects can be extremely complex, and can be used to create almost anything you can imagine. However, getting good at creating realistic effects takes practice—take a look at these instructions for a place to start:

Time for action – adding sparkle effects

We want to draw the player's eye to the collectable items that we'll place around the level, so let&apos...