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  • Book Overview & Buying Learning C# by Developing Games with Unity 2019
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Learning C# by Developing Games with Unity 2019

Learning C# by Developing Games with Unity 2019 - Fourth Edition

By : Harrison Ferrone
4 (23)
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Learning C# by Developing Games with Unity 2019

Learning C# by Developing Games with Unity 2019

4 (23)
By: Harrison Ferrone

Overview of this book

Learning to program in today’s technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity. You’ll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you’ll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics. Throughout this journey, you’ll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you’ll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own.
Table of Contents (20 chapters)
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Section 1: Programming Foundations and C#
7
Section 2: Scripting Game Mechanics in Unity
12
Section 3: Leveling Up Your C# Code

Specifying return values

Aside from accepting parameters, methods can return values of any C# type. All of our previous examples have used the void type, which doesn't return anything, but being able to write instructions and pass back computed results is where methods really shine.

According to our blueprints, method return types are specified after the access modifier. In addition to the type, the method needs to contain the return keyword followed by the return value. A return value can be a variable, a literal value, or even an expression, as long as it matches the declared return type.

Methods that have a return type of void can still use the return keyword with no value or expression assigned. Once the line with the return keyword is reached, the method will stop executing. This is useful in cases where you want to avoid certain behaviors or guard against program crashes.

Time for action – adding a return type

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Learning C# by Developing Games with Unity 2019
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