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  • Book Overview & Buying Learning C# by Developing Games with Unity 2019
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Learning C# by Developing Games with Unity 2019

Learning C# by Developing Games with Unity 2019 - Fourth Edition

By : Harrison Ferrone
4 (23)
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Learning C# by Developing Games with Unity 2019

Learning C# by Developing Games with Unity 2019

4 (23)
By: Harrison Ferrone

Overview of this book

Learning to program in today’s technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity. You’ll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you’ll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics. Throughout this journey, you’ll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you’ll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own.
Table of Contents (20 chapters)
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1
Section 1: Programming Foundations and C#
7
Section 2: Scripting Game Mechanics in Unity
12
Section 3: Leveling Up Your C# Code

Summary

This chapter has been a fast descent from the basic theory of programming and its building blocks into the strata of real code and C# syntax. We've seen good and bad forms of code formatting, learned how to debug information to the Unity console, and created our first variables. C# types, access modifiers, and variable scope weren't far behind, as we worked with member variables in the Inspector and started venturing into the realm of methods and actions.

Methods helped us to understand written instructions in code, but more importantly how to properly harness their power into useful behaviors. Input parameters, return types, and method signatures are all important topics, but the real gift is the potential for new kinds of actions. You're now armed with the two fundamental building blocks of programming; almost everything you'll do from now on is an extension or application of these two concepts.

In the next chapter...

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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Learning C# by Developing Games with Unity 2019
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