Book Image

Blender 3D By Example - Second Edition

By : Oscar Baechler, Xury Greer
Book Image

Blender 3D By Example - Second Edition

By: Oscar Baechler, Xury Greer

Overview of this book

Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games.
Table of Contents (18 chapters)

Creating a Baby Dragon - Part 3: UV Unwrapping

Now, the hardest part of creating the baby dragon is over, but we have another small step to take care of before we can paint textures—unwrapping the model to create UVs. Creating UVs won't take anywhere near as long as retopology (thank goodness!), but this is still a very technical and important part of the process.

Ultimately, our goal is to make our model look fantastic and we can't do that without colors, materials, and textures. UVs will give us a sort of canvas to paint our textures onto. In this chapter, we will make UVs for our baby dragon so that it will be ready for texture painting in the following chapter.

The following topics will be covered in this chapter:

  • What are UVs?
  • Setting up Blender for the UV unwrapping workflow
  • Marking seams and UV unwrapping
  • Laying out the baby dragon's UVs
...