Book Image

Blender 3D By Example - Second Edition

By : Oscar Baechler, Xury Greer
Book Image

Blender 3D By Example - Second Edition

By: Oscar Baechler, Xury Greer

Overview of this book

Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games.
Table of Contents (18 chapters)

Preface

What is Blender? In a nutshell, it's a free, open source 3D modeling suite. But it's also a 3D and 2D animation program. But wait! It's also a video editor. And a Python programming IDE. And a sculpting interface, a compositor, a motion tracker, and so much more. A nutshell is insufficient; Blender needs more of a watermelon to cover all its features.

I remember my first experience with Blender. After years with the commercial program Maya, I was skeptical of how free software could compare, and learning 3D programs is rarely forgiving to newcomers. But every day I used Blender, I would discover an awesome killer feature Blender had that expensive commercial 3D animation software didn't. Then a new update for Blender would launch, and the new features and workflows would leave me floored again.

Over the years, I've met so many Blender users who retell this story in their own words. The conclusion is generally the same: we can't believe how lucky we are that such phenomenal software exists, free for everyone, and supported by a robust open source community. The energy is infectious, and long-time Blender users talk about this magic piece of software with a passion usually reserved for wedding speeches.

We look forward to introducing you to Blender in this book. The chapters we've put together will help Blender beginners leap over the initial stumbling blocks of Blender's tools and interface. They'll also challenge your artistic and technical skills with advanced workflows to bring your imagination to life.