Book Image

Blender 3D By Example - Second Edition

By : Oscar Baechler, Xury Greer
Book Image

Blender 3D By Example - Second Edition

By: Oscar Baechler, Xury Greer

Overview of this book

Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games.
Table of Contents (18 chapters)

Modern Kitchen - Part 2: Materials and Textures

We've finished the modeling stage of our kitchen scene, but all of the objects are gray and boring to look at. A real kitchen is full of colors and materials such as metal, marble, and wood. This is the perfect opportunity to explore one of the finest additions to Blender 2.8: the Eevee renderer.

As we learned earlier in this book, rendering lets us turn our boring gray scene into a beautiful final result. We have several renderers available to us, but Eevee is a fantastic choice because it can render in real time by using techniques employed in modern game pipelines. The lights, settings, materials, and textures we'll add in this chapter will directly translate to modern game engines such as Unity and Unreal.

Eevee uses Physically-Based Rendering (PBR), which simplifies materials and lighting down to a handful of variables...