Book Image

Game Development with Unity for .NET Developers

By : Jiadong Chen
Book Image

Game Development with Unity for .NET Developers

By: Jiadong Chen

Overview of this book

Understand what makes Unity the world’s most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games. You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API. By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.
Table of Contents (16 chapters)
1
Part 1: Basic Unity Concepts
4
Part 2: Using C# Scripts to Work with Unity's Built-In Modules
9
Part 3: Advanced Scripting in Unity

Working with Unity's Universal Render Pipeline

The Universal Render Pipeline is widely used by Unity developers. It is not only used to develop games for PC or video game consoles; you can also use it to develop mobile games.

We can create a new Universal Render Pipeline project through the Unity Hub project template. Through the project template, Unity will automatically set up all the render pipeline resources for us. The project also contains a sample scene, as shown in Figure 8.14. You can find a camera, a directional light, a spot light, a post-process volume, reflection probes, and some models in this scene:

Figure 8.14 – The sample scene of the Universal Render Pipeline

For starters, this sample scene is a good starting point. We will use it to explain how to use the Universal Render Pipeline.

Exploring the sample scene

Let's first explore this sample scene. As you can see in Figure 8.14, this scene is not complicated, but...