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Book Overview & Buying
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Table Of Contents
Shading, Lighting, and Rendering with Blender EEVEE
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In the first two sections of this book (Chapter 2, Creating Materials Fast with EEVEE, to Chapter 8, Using Alphas for Details), we worked on two scenes that were outside – both our NPR scene and the environment scene were lit mostly through HDRIs and Sun Light. In that sense, outdoor scenes are simple to light. Blender does most of the heavy lifting. The type of scene that we haven't worked on yet is an interior scene. In many ways, interior scenes can be much more difficult to work with in EEVEE. There are a number of pitfalls that an inexperienced artist can get tripped up by and can lead to a less than satisfactory final product. In this chapter and the next one, we're going to go over some of the lighting and rendering settings that are required for creating a standout interior scene, as well as some tricks and tips for overcoming common errors that occur when EEVEE is approximating light bounces inside a room or building....