Book Image

Shading, Lighting, and Rendering with Blender EEVEE

By : Sammie Crowder
Book Image

Shading, Lighting, and Rendering with Blender EEVEE

By: Sammie Crowder

Overview of this book

Blender is the most important up-and-coming 3D software package in the world. EEVEE, a state-of-the-art real-time rendering engine is a fairly new addition to Blender and provides the capacity to create artwork at blazing speed, almost 12 times faster than Cycles. Lighting, Shading, and Rendering with Blender’s EEVEE provides a high-level overview of what EEVEE is capable of, then teaches users about Geometry Nodes, Rendering Techniques, using shortcuts like Kitbashing and Alphas to speed up scene creation, volumetrics, reflections, adding lights, cameras and even special effects like fire and smoke, all in EEVEE. All of this is in the context of creating actual scenes that readers will work through from start to finish. By the time a Blender Artist completes the book, they will have created three separate works that have challenged them to iterate and design with the full power of Blender’s EEVEE.
Table of Contents (18 chapters)
1
Section 1: Configuring in EEVEE – Mini-Project 1 – Stylized Scene
6
Section 2: Real-Time Rendering – Mini-Project 2 – Creating a Realistic Environment Concept
11
Section 3: Advanced Features – Mini-Project 3 – Creating a Sci-Fi Concept

Chapter 2: Creating Materials Fast with EEVEE

This chapter will cover the magic of materials in EEVEE. After modeling, materials can define the look of the scene and give the person who is viewing your art a feel for the texture of the world you're creating. Want to show that an abandoned mansion you're working on is old and falling down? Mix dirt into your materials. Want the nice shiny architectural render you're working on to look sleek and modern? Use reflectivity and shiny materials with little to no dust. There are so many ways to use materials to really bring life to your scene, and we'll cover a couple of them in depth in this chapter.

The focus of this chapter will be stylized materials in EEVEE, but much of this lesson can be applied to any other scene you care to make in Blender. I like to break materials up into two categories, image-based materials and procedural materials. Texture materials are ones that involve using images to create a shader...