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  • Book Overview & Buying Shading, Lighting, and Rendering with Blender EEVEE
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Shading, Lighting, and Rendering with Blender EEVEE

Shading, Lighting, and Rendering with Blender EEVEE

By : Sammie Crowder
5 (3)
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Shading, Lighting, and Rendering with Blender EEVEE

Shading, Lighting, and Rendering with Blender EEVEE

5 (3)
By: Sammie Crowder

Overview of this book

Blender is the most important up-and-coming 3D software package in the world. EEVEE, a state-of-the-art real-time rendering engine is a fairly new addition to Blender and provides the capacity to create artwork at blazing speed, almost 12 times faster than Cycles. Lighting, Shading, and Rendering with Blender’s EEVEE provides a high-level overview of what EEVEE is capable of, then teaches users about Geometry Nodes, Rendering Techniques, using shortcuts like Kitbashing and Alphas to speed up scene creation, volumetrics, reflections, adding lights, cameras and even special effects like fire and smoke, all in EEVEE. All of this is in the context of creating actual scenes that readers will work through from start to finish. By the time a Blender Artist completes the book, they will have created three separate works that have challenged them to iterate and design with the full power of Blender’s EEVEE.
Table of Contents (18 chapters)
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1
Section 1: Configuring in EEVEE – Mini-Project 1 – Stylized Scene
6
Section 2: Real-Time Rendering – Mini-Project 2 – Creating a Realistic Environment Concept
11
Section 3: Advanced Features – Mini-Project 3 – Creating a Sci-Fi Concept

Chapter 10: Working with Irradiance Volumes and Cubemaps for More Accurate Rendering

Now that we've started a scene and we have the lighting set up, you may have noticed some lighting-related irregularities in the scene. Or you may not have. Honestly, EEVEE straight out of the box does a great job with approximating the lighting we're using and should already give us a great result. But sometimes it makes sense to push the boundaries of realism and we need something to look just that much more real. We have already seen this in action when we used the reflection probe in Chapter 6, Screen Space Reflections – Adding Reflection to the Water. We used a Light probe to tell EEVEE that we wanted to spend more time and energy processing the reflection on our lake because it was important to the scene. In the scene we will work on this chapter, we don't have a lake that we want to be rendered with greater accuracy, but we do have an interior scene. An interior scene,...

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Shading, Lighting, and Rendering with Blender EEVEE
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