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Book Overview & Buying
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Table Of Contents
Panda3D 1.7 Game Developer's Cookbook
As game programmers, our job is to translate the rules, ways of interaction, and ideas defined either by us or the game designers and producers in our development team into program code. We act as the interface between the language of the designers and the language of the computer.
Most of the time we're doing fine when expressing game rules as clever algorithms, but from time to time things go wrong and bugs and errors are introduced to the game. While violations of programming language rules are detected and pointed out to us programmers by compilers and interpreters, errors caused by misinterpretations of the design specifications or by faulty algorithms are the ones that are putting us into all sorts of trouble.
Many of these programming mistakes cause wrong and unintended behavior that is immediately visible to players, who will at best be disappointed by a buggy and broken game. This means that we need to find and fix these errors to keep up quality and produce excellent...
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