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  • Book Overview & Buying Panda3D 1.7 Game Developer's Cookbook
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Panda3D 1.7 Game Developer's Cookbook

Panda3D 1.7 Game Developer's Cookbook

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Panda3D 1.7 Game Developer's Cookbook

Panda3D 1.7 Game Developer's Cookbook

Overview of this book

Table of Contents (20 chapters)
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Panda3D 1.7 Game Developer's Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1
Index

Introduction


Apart from its 3D rendering capabilities, the Panda3D engine also has features for drawing two-dimensional graphics. This may be useful if you want to build a simple, side-scrolling platformer, but also when creating spectacular 3D action games. Score overlays, head-up displays, and movie clips all need the engine to draw "flat" to the screen, which is exactly what you will be learning over the course of this chapter.

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83
Tech Concepts
36
Programming languages
73
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Panda3D 1.7 Game Developer's Cookbook
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