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  • Book Overview & Buying Panda3D 1.7 Game Developer's Cookbook
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Panda3D 1.7 Game Developer's Cookbook

Panda3D 1.7 Game Developer's Cookbook

By : Christoph Lang
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Panda3D 1.7 Game Developer's Cookbook

Panda3D 1.7 Game Developer's Cookbook

By: Christoph Lang

Overview of this book

Panda3D is a free and open source game engine. It has been used successfully by hobbyists as well as big studios to create games ranging from quick prototypes to full-scale commercial MMOs. Panda3D makes it easy to use models, textures, and sounds to create impressive interactive experiences. With this book, you too will be able to leverage the full power of the Panda3D engine. Panda3D 1.7 Game Developer's Cookbook will supply you with a set of recipes with step-by-step instructions to guide you to usable results quickly and take you through all the topics involved in developing games with Panda3D. First it takes a quick sweep through setting up a basic scene. Then focused articles covering advanced topics of game development carry you closer to your game development goals step by step. With each article you will be able to add more features, as the recipes guide you through getting user input from gamepads, keyboard, mouse, microphone, or even webcam, using shader effects, setting up custom render-to-texture pipelines, applying full-screen post-processing effects, adding physics with the ODE, PhysX, or Bullet physics engine, using the engine's networking capabilities with the event-driven Twisted server framework, debugging and performance profiling, and packaging your game for distribution. It will also put you in touch with other languages and technologies like C++, the Cg shading language, and the Twisted server framework. Panda3D 1.7 Game Developer's Cookbook provides a great reference for your Panda3D game development needs and helps you to deliver impressive results more quickly and with great ease.
Table of Contents (20 chapters)
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Panda3D 1.7 Game Developer's Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1
Index

Making objects follow a predefined path


In this recipe we will see how to move a model along a line, typically referred to as a path, stored in Panda3D's model format. This can come in very handy for setting paths of non-player characters inside a level. Another common use of this is to attach the camera to a path and make it fly through the game world smoothly.

Getting ready

To follow this recipe you first have to set up a project as described in Setting up the game structure. In addition, you need to create a curve in Maya or Blender and export it to Panda3D's .egg file format. In case you don't have these tools or do not know how to work with them, here's a sample curve you can paste into a text editor and save it as path.egg:

<CoordinateSystem> { Z-up }
<Group> Curve {
  <VertexPool> Curve {
    <Vertex> 0 {
      -2.66117048264 -0.964361846447 0.0 1.0
    }
    <Vertex> 1 {
      1.8930850029 -0.948404431343 0.0 1.0
    }
    <Vertex> 2 {
      10.3484048843...
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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