Book Image

Panda3D 1.7 Game Developer's Cookbook

Book Image

Panda3D 1.7 Game Developer's Cookbook

Overview of this book

Table of Contents (20 chapters)
Panda3D 1.7 Game Developer's Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Making objects follow a predefined path


In this recipe we will see how to move a model along a line, typically referred to as a path, stored in Panda3D's model format. This can come in very handy for setting paths of non-player characters inside a level. Another common use of this is to attach the camera to a path and make it fly through the game world smoothly.

Getting ready

To follow this recipe you first have to set up a project as described in Setting up the game structure. In addition, you need to create a curve in Maya or Blender and export it to Panda3D's .egg file format. In case you don't have these tools or do not know how to work with them, here's a sample curve you can paste into a text editor and save it as path.egg:

<CoordinateSystem> { Z-up }
<Group> Curve {
  <VertexPool> Curve {
    <Vertex> 0 {
      -2.66117048264 -0.964361846447 0.0 1.0
    }
    <Vertex> 1 {
      1.8930850029 -0.948404431343 0.0 1.0
    }
    <Vertex> 2 {
      10.3484048843...