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Panda3D 1.7 Game Developer's Cookbook

Panda3D 1.7 Game Developer's Cookbook

By : Christoph Lang
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Panda3D 1.7 Game Developer's Cookbook

Panda3D 1.7 Game Developer's Cookbook

By: Christoph Lang

Overview of this book

Panda3D is a free and open source game engine. It has been used successfully by hobbyists as well as big studios to create games ranging from quick prototypes to full-scale commercial MMOs. Panda3D makes it easy to use models, textures, and sounds to create impressive interactive experiences. With this book, you too will be able to leverage the full power of the Panda3D engine. Panda3D 1.7 Game Developer's Cookbook will supply you with a set of recipes with step-by-step instructions to guide you to usable results quickly and take you through all the topics involved in developing games with Panda3D. First it takes a quick sweep through setting up a basic scene. Then focused articles covering advanced topics of game development carry you closer to your game development goals step by step. With each article you will be able to add more features, as the recipes guide you through getting user input from gamepads, keyboard, mouse, microphone, or even webcam, using shader effects, setting up custom render-to-texture pipelines, applying full-screen post-processing effects, adding physics with the ODE, PhysX, or Bullet physics engine, using the engine's networking capabilities with the event-driven Twisted server framework, debugging and performance profiling, and packaging your game for distribution. It will also put you in touch with other languages and technologies like C++, the Cg shading language, and the Twisted server framework. Panda3D 1.7 Game Developer's Cookbook provides a great reference for your Panda3D game development needs and helps you to deliver impressive results more quickly and with great ease.
Table of Contents (20 chapters)
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Panda3D 1.7 Game Developer's Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1
Index

Using multiple displays


Spanning the render view across multiple monitors can greatly enhance player immersion. In a racing game, for example, it's great to not only be able to see out of the car's front window, but also have the side windows available in two extra monitors.

In this short recipe you will learn how to configure Panda3D to use multiple displays and render across two monitors. While the sample assumes two display devices to be used, you can easily follow the principles presented in the following section to use three, four, or even more display devices.

Getting ready

This recipe requires the base code from Setting up the game structure to be present before proceeding. Please revisit this article found in Chapter 1 if you haven't read it yet.

Naturally, you will need two monitors for this recipe, which have to use the same resolution to properly display the sample code's output.

How to do it...

Follow these steps to create an application that takes advantage of a multi-monitor setup...

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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