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Panda3D 1.7 Game Developer's Cookbook

Panda3D 1.7 Game Developer's Cookbook

By : Christoph Lang
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Panda3D 1.7 Game Developer's Cookbook

Panda3D 1.7 Game Developer's Cookbook

By: Christoph Lang

Overview of this book

Panda3D is a free and open source game engine. It has been used successfully by hobbyists as well as big studios to create games ranging from quick prototypes to full-scale commercial MMOs. Panda3D makes it easy to use models, textures, and sounds to create impressive interactive experiences. With this book, you too will be able to leverage the full power of the Panda3D engine. Panda3D 1.7 Game Developer's Cookbook will supply you with a set of recipes with step-by-step instructions to guide you to usable results quickly and take you through all the topics involved in developing games with Panda3D. First it takes a quick sweep through setting up a basic scene. Then focused articles covering advanced topics of game development carry you closer to your game development goals step by step. With each article you will be able to add more features, as the recipes guide you through getting user input from gamepads, keyboard, mouse, microphone, or even webcam, using shader effects, setting up custom render-to-texture pipelines, applying full-screen post-processing effects, adding physics with the ODE, PhysX, or Bullet physics engine, using the engine's networking capabilities with the event-driven Twisted server framework, debugging and performance profiling, and packaging your game for distribution. It will also put you in touch with other languages and technologies like C++, the Cg shading language, and the Twisted server framework. Panda3D 1.7 Game Developer's Cookbook provides a great reference for your Panda3D game development needs and helps you to deliver impressive results more quickly and with great ease.
Table of Contents (20 chapters)
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Panda3D 1.7 Game Developer's Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1
Index

Adding built-in post-processing effects


Adding post-processing effects to a scene can boost a game's visuals and greatly enhance the perceived quality of a game. For example, it is very common to work with bloom, blur, and color warping effects like negative colors.

These effects are a very common sight in video games, which is the reason why the Panda3D developers added them to the engine. Instead of having to reinvent the wheel and roll your own implementation, you are provided with a set of drop-in effects for quickly adding state-of-the-art post-processing to your games.

In this recipe you will learn how to add these effects to your game and how to tweak their parameters to achieve a unique look.

Getting ready

Set up your project as in Setting up the game structure, found in Chapter 1, Setting Up Panda3D and Configuring Development Tools. Also, add the line basic-shaders-only #f to the file Config.prc in the etc subdirectory of your Panda3D installation. This enables the most recent shader...

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Tech Concepts
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Programming languages
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