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Panda3D 1.7 Game Developer's Cookbook

Panda3D 1.7 Game Developer's Cookbook

By : Christoph Lang
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Panda3D 1.7 Game Developer's Cookbook

Panda3D 1.7 Game Developer's Cookbook

By: Christoph Lang

Overview of this book

Panda3D is a free and open source game engine. It has been used successfully by hobbyists as well as big studios to create games ranging from quick prototypes to full-scale commercial MMOs. Panda3D makes it easy to use models, textures, and sounds to create impressive interactive experiences. With this book, you too will be able to leverage the full power of the Panda3D engine. Panda3D 1.7 Game Developer's Cookbook will supply you with a set of recipes with step-by-step instructions to guide you to usable results quickly and take you through all the topics involved in developing games with Panda3D. First it takes a quick sweep through setting up a basic scene. Then focused articles covering advanced topics of game development carry you closer to your game development goals step by step. With each article you will be able to add more features, as the recipes guide you through getting user input from gamepads, keyboard, mouse, microphone, or even webcam, using shader effects, setting up custom render-to-texture pipelines, applying full-screen post-processing effects, adding physics with the ODE, PhysX, or Bullet physics engine, using the engine's networking capabilities with the event-driven Twisted server framework, debugging and performance profiling, and packaging your game for distribution. It will also put you in touch with other languages and technologies like C++, the Cg shading language, and the Twisted server framework. Panda3D 1.7 Game Developer's Cookbook provides a great reference for your Panda3D game development needs and helps you to deliver impressive results more quickly and with great ease.
Table of Contents (20 chapters)
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Panda3D 1.7 Game Developer's Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1
Index

Making the user interface data-driven using XML


A common practice in user interface programming is the division of design and program logic. In this recipe you will learn how to use one of the XML processing API that comes as a part of the standard libraries of the Python runtime used by Panda3D.

Note

Different versions of Panda3D might use different versions of Python. Don't assume these versions to be compatible as they might introduce changes to the standard library. You can check the version of the included Python runtime by issuing the command ppython --version on the console prompt.

Getting ready

Before proceeding, you will need to follow the recipe Setting up the game structure found in Chapter 1 to have the proper project structure set and ready.

How to do it...

Complete the following tasks to create a data-driven user interface:

  1. Add a new source file to the project and name it GuiBuilder.py.

  2. Add the following code to GuiBuilder.py. GuiHandler is only a class stub. The following functions...

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Tech Concepts
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Programming languages
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