Book Image

Panda3D 1.7 Game Developer's Cookbook

Book Image

Panda3D 1.7 Game Developer's Cookbook

Overview of this book

Table of Contents (20 chapters)
Panda3D 1.7 Game Developer's Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 2. Creating and Building Scenes

In this chapter, we will cover the following topics:

  • Loading models and actors

  • Loading terrain

  • Loading and attaching sounds to objects

  • Creating a scene using C++

  • Adding an additional camera

  • Inspecting and modifying the scene

  • Modifying the scene graph

  • Moving objects based on time

  • Controlling actions using intervals

  • Making animations fit to intervals

  • Making objects follow a predefined path

  • Making the camera smoothly follow an object

  • Generating geometry at runtime

  • Loading data asynchronously