In this chapter, we will cover the following topics:
Loading models and actors
Loading terrain
Loading and attaching sounds to objects
Creating a scene using C++
Adding an additional camera
Inspecting and modifying the scene
Modifying the scene graph
Moving objects based on time
Controlling actions using intervals
Making animations fit to intervals
Making objects follow a predefined path
Making the camera smoothly follow an object
Generating geometry at runtime
Loading data asynchronously