Book Image

Panda3D 1.7 Game Developer's Cookbook

Book Image

Panda3D 1.7 Game Developer's Cookbook

Overview of this book

Table of Contents (20 chapters)
Panda3D 1.7 Game Developer's Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 8. Collision Detection and Physics

In this chapter, we will cover:

  • Using the built-in collision detection system

  • Using the built-in physics system

  • Using the ODE physics engine

  • Using the PhysX physics engine

  • Integrating the Bullet physics engine