Book Image

Panda3D 1.7 Game Developer's Cookbook

Book Image

Panda3D 1.7 Game Developer's Cookbook

Overview of this book

Table of Contents (20 chapters)
Panda3D 1.7 Game Developer's Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 9. Networking

In this chapter, we will cover:

  • Downloading a file from a server

  • Using assets hosted on a server

  • Sending high scores to a server

  • Establishing a network connection

  • Sending and receiving custom datagrams

  • Synchronizing object state between server and client