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Corona SDK Mobile Game Development: Beginner's Guide

Corona SDK Mobile Game Development: Beginner's Guide

4.2 (20)
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Corona SDK Mobile Game Development: Beginner's Guide

Corona SDK Mobile Game Development: Beginner's Guide

4.2 (20)

Overview of this book

Corona SDK is the fastest and easiest way to create commercially successful cross platform mobile games. Just ask Robert Nay, a 14 year old who created Bubble Ball - downloaded three million times, famously knocking Angry Birds off the top spot. You don't need to be a programming veteran to create games using Corona. Corona SDK is the number one tool for creating fun, simple blockbuster games. Assuming no experience at all with programming or game development you will learn the basic foundations of Lua and Corona right through to creating several monetized games deployable to Android and Apple stores. You will begin with a crash course in Lua, the programming language underpinning the Corona SDK tool. After downloading and installing Corona and writing some simple code you will dive straight into game development. You will start by creating a simple breakout game with controls optimized for mobile. You will build on this by creating two more games incorporating different features such as falling physics. The book ends with a tutorial on social network integration, implementing in app purchase and most important of all monetizing and shipping your game to the Android and App stores.
Table of Contents (18 chapters)
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Corona SDK Mobile Game Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Chapter 2. Lua Crash Course and the Corona Framework

Lua is the programming language used to develop the Corona SDK. Up until now, we have learned how to use the major resources to run the SDK and other development tools to create an application for mobile devices. Now that we have dabbled into creating a couple of lines of code that make a program work, let's jump into the fundamentals that will give you a better understanding of what Lua is capable of.

In this chapter, you will learn how to:

  • Apply variables to a script

  • Use data structures to form tables

  • Work with display objects

  • Implement functions using object methods and arguments

  • Optimize your workflow

So let's get right to it.

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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Corona SDK Mobile Game Development: Beginner's Guide
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