Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Overview of this book

Corona SDK is the fastest and easiest way to create commercially successful cross platform mobile games. Just ask Robert Nay, a 14 year old who created Bubble Ball - downloaded three million times, famously knocking Angry Birds off the top spot. You don't need to be a programming veteran to create games using Corona. Corona SDK is the number one tool for creating fun, simple blockbuster games. Assuming no experience at all with programming or game development you will learn the basic foundations of Lua and Corona right through to creating several monetized games deployable to Android and Apple stores. You will begin with a crash course in Lua, the programming language underpinning the Corona SDK tool. After downloading and installing Corona and writing some simple code you will dive straight into game development. You will start by creating a simple breakout game with controls optimized for mobile. You will build on this by creating two more games incorporating different features such as falling physics. The book ends with a tutorial on social network integration, implementing in app purchase and most important of all monetizing and shipping your game to the Android and App stores.
Table of Contents (18 chapters)
Corona SDK Mobile Game Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action – using the Corona store module to create an In-App Purchase


Now that we have set up our Product ID for our In-App Purchase in iTunes Connect, we can implement it into our app to purchase the product we're going to sell. A sample menu app of Breakout was created to demonstrate how to purchase levels within an application. The app contains two levels in the level select screen. The first one is available by default and the second one is locked and can only be unlocked by purchasing it for $0.99. We're going to create a level select screen so it acts in that manner.

  1. In the Chapter 11 folder, copy the Breakout In-App Purchase Demo project folder to your desktop. You can download the project files accompanying this book from the Packt website. You will notice that the configuration, libraries, assets and .lua files needed are included.

  2. Create a new levelselect.lua file and save it to the project folder.

  3. Set up the scene with the following variables and saving/loading functions....