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Corona SDK Mobile Game Development: Beginner's Guide

Corona SDK Mobile Game Development: Beginner's Guide

4.2 (20)
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Corona SDK Mobile Game Development: Beginner's Guide

Corona SDK Mobile Game Development: Beginner's Guide

4.2 (20)

Overview of this book

Corona SDK is the fastest and easiest way to create commercially successful cross platform mobile games. Just ask Robert Nay, a 14 year old who created Bubble Ball - downloaded three million times, famously knocking Angry Birds off the top spot. You don't need to be a programming veteran to create games using Corona. Corona SDK is the number one tool for creating fun, simple blockbuster games. Assuming no experience at all with programming or game development you will learn the basic foundations of Lua and Corona right through to creating several monetized games deployable to Android and Apple stores. You will begin with a crash course in Lua, the programming language underpinning the Corona SDK tool. After downloading and installing Corona and writing some simple code you will dive straight into game development. You will start by creating a simple breakout game with controls optimized for mobile. You will build on this by creating two more games incorporating different features such as falling physics. The book ends with a tutorial on social network integration, implementing in app purchase and most important of all monetizing and shipping your game to the Android and App stores.
Table of Contents (18 chapters)
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Corona SDK Mobile Game Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Chapter 7. Physics: Falling Objects

There are many variations on how to incorporate the physics engine using display objects. So far we have worked with removing objects with collisions, moving objects through the stage area, and launching objects by applying force against gravity, just to name a few. Now we're going to explore another mechanism that allows gravity to control the environment. The next game we'll be creating deals with falling physical objects.

Points that will be discussed in this chapter are:

  • Working with more physics bodies

  • Customizing the body construction

  • Tracking the objects caught

  • Working with post-collisions

  • Creating falling objects

Here's to creating another fun simple game in this segment. Let's get cracking!

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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Corona SDK Mobile Game Development: Beginner's Guide
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