Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Overview of this book

Corona SDK is the fastest and easiest way to create commercially successful cross platform mobile games. Just ask Robert Nay, a 14 year old who created Bubble Ball - downloaded three million times, famously knocking Angry Birds off the top spot. You don't need to be a programming veteran to create games using Corona. Corona SDK is the number one tool for creating fun, simple blockbuster games. Assuming no experience at all with programming or game development you will learn the basic foundations of Lua and Corona right through to creating several monetized games deployable to Android and Apple stores. You will begin with a crash course in Lua, the programming language underpinning the Corona SDK tool. After downloading and installing Corona and writing some simple code you will dive straight into game development. You will start by creating a simple breakout game with controls optimized for mobile. You will build on this by creating two more games incorporating different features such as falling physics. The book ends with a tutorial on social network integration, implementing in app purchase and most important of all monetizing and shipping your game to the Android and App stores.
Table of Contents (18 chapters)
Corona SDK Mobile Game Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action – building bricks


The bricks are the last of the game objects we need to add in for this application. We'll be creating two different levels for this game. Each one will have a different brick layout from the other.

  1. We're going to create the function for the first level. Let's create a new function, gameLevel1(). We will also set the currentLevel = 1 since the application begins at Level 1. Then we'll add in the bricks display group and set it toFront() so that it appears in front of the game background.

    function gameLevel1()
    
      currentLevel = 1
    
      bricks:toFront()

    Note

    The method, object:toFront( ) moves the target object to the visual front of its parent group (object.parent). In this case, we are setting the bricks group to appear as the front most display group during gameplay so it appears in front of the background image.

  2. Next, add some local variables that will show how many rows and columns of bricks will be displayed on screen and where in the playing field each brick...