Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Overview of this book

Corona SDK is the fastest and easiest way to create commercially successful cross platform mobile games. Just ask Robert Nay, a 14 year old who created Bubble Ball - downloaded three million times, famously knocking Angry Birds off the top spot. You don't need to be a programming veteran to create games using Corona. Corona SDK is the number one tool for creating fun, simple blockbuster games. Assuming no experience at all with programming or game development you will learn the basic foundations of Lua and Corona right through to creating several monetized games deployable to Android and Apple stores. You will begin with a crash course in Lua, the programming language underpinning the Corona SDK tool. After downloading and installing Corona and writing some simple code you will dive straight into game development. You will start by creating a simple breakout game with controls optimized for mobile. You will build on this by creating two more games incorporating different features such as falling physics. The book ends with a tutorial on social network integration, implementing in app purchase and most important of all monetizing and shipping your game to the Android and App stores.
Table of Contents (18 chapters)
Corona SDK Mobile Game Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action – controlling audio


Let's simulate our own little music player by creating user interface buttons that will control the audio calls:

  1. In the Chapter 6 folder, copy the Controlling Audio project folder to your desktop. You will notice several art assets, a ui.lua library and a song2.mp3 file inside. You can download the project files accompanying this book from the Packt website:

  2. In the same project folder, create a brand new main.lua file.

  3. Load the audio file via loadStream(), name it backgroundSound, and call the UI library. Also add in a local variable called myMusic:

    local ui = require("ui")
    
    local backgroundSound = audio.loadStream("song2.mp3")
    
    local myMusic
  4. Create a local function called onPlayTouch() with an event parameter to play the audio file. Add an if statement that contains event.phase == "release", so that the music starts playing upon button release. Apply the playBtn display object as a new UI button:

    local onPlayTouch = function( event )
    	if event.phase == "release...