Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Overview of this book

Corona SDK is the fastest and easiest way to create commercially successful cross platform mobile games. Just ask Robert Nay, a 14 year old who created Bubble Ball - downloaded three million times, famously knocking Angry Birds off the top spot. You don't need to be a programming veteran to create games using Corona. Corona SDK is the number one tool for creating fun, simple blockbuster games. Assuming no experience at all with programming or game development you will learn the basic foundations of Lua and Corona right through to creating several monetized games deployable to Android and Apple stores. You will begin with a crash course in Lua, the programming language underpinning the Corona SDK tool. After downloading and installing Corona and writing some simple code you will dive straight into game development. You will start by creating a simple breakout game with controls optimized for mobile. You will build on this by creating two more games incorporating different features such as falling physics. The book ends with a tutorial on social network integration, implementing in app purchase and most important of all monetizing and shipping your game to the Android and App stores.
Table of Contents (18 chapters)
Corona SDK Mobile Game Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action – playing audio


We're going to listen to how sound effects and music are implemented in Corona to get an idea of how it really works:

  1. Create a new project folder on your desktop called Playing Audio.

  2. In the Chapter 6 Resources folder, copy the ring.wav and song1.mp3 sound files into your project folder and create a new main.lua file. You can download the project files accompanying this book from the Packt website.

  3. Preload the following audio with loadSound() and loadStream():

    ringSound = audio.loadSound("ring.wav")
    backgroundSound = audio.loadStream("song1.mp3")
  4. Play backgroundSound by setting it to channel 1, loop it infinitely, and fade in after for 3 seconds:

    mySong = audio.play(backgroundSound, {channel=1, loops=-1, fadein=3000})
  5. Add in ringSound and have it played once:

    myRingSound = audio.play(ringSound)
  6. Save and run the project in the Corona simulator to hear the results.

What Just Happened?

For audio that is merely a short sound effect, we used audio.loadSound() to prepare...