Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Overview of this book

Corona SDK is the fastest and easiest way to create commercially successful cross platform mobile games. Just ask Robert Nay, a 14 year old who created Bubble Ball - downloaded three million times, famously knocking Angry Birds off the top spot. You don't need to be a programming veteran to create games using Corona. Corona SDK is the number one tool for creating fun, simple blockbuster games. Assuming no experience at all with programming or game development you will learn the basic foundations of Lua and Corona right through to creating several monetized games deployable to Android and Apple stores. You will begin with a crash course in Lua, the programming language underpinning the Corona SDK tool. After downloading and installing Corona and writing some simple code you will dive straight into game development. You will start by creating a simple breakout game with controls optimized for mobile. You will build on this by creating two more games incorporating different features such as falling physics. The book ends with a tutorial on social network integration, implementing in app purchase and most important of all monetizing and shipping your game to the Android and App stores.
Table of Contents (18 chapters)
Corona SDK Mobile Game Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action – initializing the game


The physics and remaining game functions need to be initialized to run the game. All game actions need to be delayed until the Help screen has left the stage.

  1. Start the game by creating a new function called gameInit() that will hold the physics properties and activate the display objects on the stage.

    local gameInit = function()
      physics.start( true )
      physics.setGravity( 0, 9.8 )  
      
      drawBackground()
      createPowerShot()
      createPanda()
      createStars()
      hud()
  2. Add in a Runtime event listener using "touch" for onScreenTouch().

      Runtime:addEventListener( "touch", onScreenTouch )
  3. Have the level and timer start 10 seconds later so the user has time to read through the help text. Close the function and start the game with gameInit().

      local gameTimer = timer.performWithDelay( 10000, function() startNewRound(); end, 1 )
      local gameTimer = timer.performWithDelay( 10000, function() startTimer(); end, 1 )
    end
    
    gameInit()

All the code is complete! Run the...