Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Overview of this book

Corona SDK is the fastest and easiest way to create commercially successful cross platform mobile games. Just ask Robert Nay, a 14 year old who created Bubble Ball - downloaded three million times, famously knocking Angry Birds off the top spot. You don't need to be a programming veteran to create games using Corona. Corona SDK is the number one tool for creating fun, simple blockbuster games. Assuming no experience at all with programming or game development you will learn the basic foundations of Lua and Corona right through to creating several monetized games deployable to Android and Apple stores. You will begin with a crash course in Lua, the programming language underpinning the Corona SDK tool. After downloading and installing Corona and writing some simple code you will dive straight into game development. You will start by creating a simple breakout game with controls optimized for mobile. You will build on this by creating two more games incorporating different features such as falling physics. The book ends with a tutorial on social network integration, implementing in app purchase and most important of all monetizing and shipping your game to the Android and App stores.
Table of Contents (18 chapters)
Corona SDK Mobile Game Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action – adding an options menu


We'll be adding an options menu that can be accessed through the main menu. We're going to add a new UI button called Credits, which will direct the user to the credits screen once it is pressed.

  1. Create a new file called options.lua and import Storyboard and UI modules, the storyboard.newScene() function, and the variables for timer and audio.

    local storyboard = require( "storyboard" )
    local scene = storyboard.newScene()
    
    local ui = require("ui")
    
    local btnAnim
    
    local btnSound = audio.loadSound( "btnSound.wav" )
  2. Create the createScene() event. Add in, storyboard.removeScene( "mainmenu" ), which will remove the "mainmenu" scene. This will occur after the player has transitioned from the main menu screen and is sent to the options screen. Next, add in storyboard.removeScene( "creditsScreen" ). This will remove the "creditsScreen" after the player has transitioned from the credits screen back to the options screen.

    -- Called when the scene's view does not...