Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Overview of this book

Corona SDK is the fastest and easiest way to create commercially successful cross platform mobile games. Just ask Robert Nay, a 14 year old who created Bubble Ball - downloaded three million times, famously knocking Angry Birds off the top spot. You don't need to be a programming veteran to create games using Corona. Corona SDK is the number one tool for creating fun, simple blockbuster games. Assuming no experience at all with programming or game development you will learn the basic foundations of Lua and Corona right through to creating several monetized games deployable to Android and Apple stores. You will begin with a crash course in Lua, the programming language underpinning the Corona SDK tool. After downloading and installing Corona and writing some simple code you will dive straight into game development. You will start by creating a simple breakout game with controls optimized for mobile. You will build on this by creating two more games incorporating different features such as falling physics. The book ends with a tutorial on social network integration, implementing in app purchase and most important of all monetizing and shipping your game to the Android and App stores.
Table of Contents (18 chapters)
Corona SDK Mobile Game Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action – starting the game


Right now we need to set the off screen position for the panda and have it transition to its starting launch location so the user can interact with it.

  1. After adding the variables, create a new local function called startNewRound() and add an if statement to initiate the panda object into the scene.

    local startNewRound = function()
      if panda then
  2. Add a new local function called activateRound() within startNewRound(). Set the starting position of the panda display object on screen and add ground:toFront() so that ground appears in front of the panda character.

        local activateRound = function()
          
          waitingForNewRound = false
              
          if restartTimer then
            timer.cancel( restartTimer )
          end
          
          ground:toFront()
          panda.x = 240;
          panda.y = 300;
          panda.rotation = 0
          panda.isVisible = true
          panda.isBodyActive = true
  3. Create another local function called pandaLoaded(). Set gameIsActive = true and set the...