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Corona SDK Mobile Game Development: Beginner's Guide

Corona SDK Mobile Game Development: Beginner's Guide

4.2 (20)
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Corona SDK Mobile Game Development: Beginner's Guide

Corona SDK Mobile Game Development: Beginner's Guide

4.2 (20)

Overview of this book

Corona SDK is the fastest and easiest way to create commercially successful cross platform mobile games. Just ask Robert Nay, a 14 year old who created Bubble Ball - downloaded three million times, famously knocking Angry Birds off the top spot. You don't need to be a programming veteran to create games using Corona. Corona SDK is the number one tool for creating fun, simple blockbuster games. Assuming no experience at all with programming or game development you will learn the basic foundations of Lua and Corona right through to creating several monetized games deployable to Android and Apple stores. You will begin with a crash course in Lua, the programming language underpinning the Corona SDK tool. After downloading and installing Corona and writing some simple code you will dive straight into game development. You will start by creating a simple breakout game with controls optimized for mobile. You will build on this by creating two more games incorporating different features such as falling physics. The book ends with a tutorial on social network integration, implementing in app purchase and most important of all monetizing and shipping your game to the Android and App stores.
Table of Contents (18 chapters)
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Corona SDK Mobile Game Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Chapter 3. Building our First Game: Breakout

Up until now, we have gone through some important basics of programming in Lua and applying some code to run in the Corona simulator. Knowing the terminology is a small part of learning how to make an application. We'll need to take a step further and get some hands on experience on what it's like to structure a project from beginning to finish. We're going to accomplish this by creating our first game from scratch. This will push you further into understanding larger chunks of code and applying some game logic to make a functional game.

By the end of this chapter, you will understand the following:

  • Structuring game files in a Corona project

  • Creating variables for the game

  • Adding game objects to the screen

  • Making an alert message

  • Displaying score and level number

Let the fun begin!

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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Corona SDK Mobile Game Development: Beginner's Guide
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