We're off to a great start in our mobile game development journey. We have already gone through a great deal of programming, from displaying objects on screen to writing game logic that is displayed to the user. One of the most powerful things about the Corona SDK is that any display object can be animated. This is a testament to the flexible graphics model that Corona offers.
Animation adds a lot of character to the user experience in a game. This is accomplished by generating a sequence of frames that evolve smoothly from frame to frame. We'll be learning this first hand and applying it to the new game that we're going to create.
In this chapter we will:
Work with motion and transitions
Animate with movieclips
Animate with sprite sheets
Create a game loop for display objects
Build our next game framework
Let's animate!