Book Image

Scratch 2.0 Game Development Hotshot

Book Image

Scratch 2.0 Game Development Hotshot

Overview of this book

Table of Contents (18 chapters)
Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 5. Shoot 'Em Up

This project will be the first part of a two-part game example. We are going to build a classic side-scrolling shooter game like Gradius (http://gradius.wikia.com/wiki/Gradius). This is an action-packed game that requires fast reflexes and quick responses not only from the player, but also from the computer that runs the game. We will see how much chaos we can create onscreen without the game slowing down to process all the mayhem.