This project will be the first part of a two-part game example. We are going to build a classic side-scrolling shooter game like Gradius (http://gradius.wikia.com/wiki/Gradius). This is an action-packed game that requires fast reflexes and quick responses not only from the player, but also from the computer that runs the game. We will see how much chaos we can create onscreen without the game slowing down to process all the mayhem.
Scratch 2.0 Game Development Hotshot
Scratch 2.0 Game Development Hotshot
Overview of this book
Table of Contents (18 chapters)
Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Blowing Things Up!
Beating Back the Horde
Start Your Engines
Space Age
Shoot 'Em Up
Building a Worthy Boss
Creating a Level Editor
Dungeon Crawl
Hunger Run
Sprites with Characters
The New Scratch Interface
Index
Customer Reviews