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  • Book Overview & Buying Scratch 2.0 Game Development Hotshot
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Scratch 2.0 Game Development Hotshot

Scratch 2.0 Game Development Hotshot

4.4 (14)
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Scratch 2.0 Game Development Hotshot

Scratch 2.0 Game Development Hotshot

4.4 (14)

Overview of this book

Table of Contents (18 chapters)
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Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
2
Index

Chapter 5. Shoot 'Em Up

This project will be the first part of a two-part game example. We are going to build a classic side-scrolling shooter game like Gradius (http://gradius.wikia.com/wiki/Gradius). This is an action-packed game that requires fast reflexes and quick responses not only from the player, but also from the computer that runs the game. We will see how much chaos we can create onscreen without the game slowing down to process all the mayhem.

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83
Tech Concepts
36
Programming languages
73
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Scratch 2.0 Game Development Hotshot
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