Before we dive into the excitement of creating the boss enemy, let's first do something smart and create a script that helps us to test the boss that we create.
As you may have noticed while testing the game, waiting 90 seconds for the boss to appear is a rather long time. We could just decrease the wait time in the script, but that has a few drawbacks.
It would be more difficult to test the wave phase of the game, since the timer runs for such a short time.
We run the risk of forgetting to change the timer before finally publishing the game.
A better option is to create a separate temporary script that we can throw away when we have finished the game without any risk to all our hard work.