Book Image

Scratch 2.0 Game Development Hotshot

Book Image

Scratch 2.0 Game Development Hotshot

Overview of this book

Table of Contents (18 chapters)
Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Mission briefing


We will have a look at the website in general and the different pages we can look at to find information and inspiration. Then we go into the Scratch editor, which is the main focus of this book. We will have a look at how old features have been rearranged and how new features have been added.

Why is it awesome?

It can really slow you down if you want to do something and can't find the proper buttons to do it. By having a good look around, we can prevent unexpected surprises when we are building a project. It's better to take this extra time now and gain a better understanding of how the Scratch interface works than to try and figure everything out on the go. This can prevent frustration later on when we want to focus on building a cool game.

Your Hotshot objectives

We will start from a broad perspective, then dive deeper into the editor, and have a look at the interesting and new features. We will move through the following things in order:

  • Website overview

  • Creating an account and logging in

  • The Scratch editor layout

  • Creating and importing sprites

  • New script block categories

  • Saving and loading projects

  • Sharing the backpack feature

  • Some benefits and drawbacks of the new Scratch interface

Mission checklist

To start our journey, all we need to do is open a web browser and go to the Scratch home page at www.scratch.mit.edu.

Scratch makes use of the Adobe Flash Player, so you need to have this installed. Many computers already have Flash installed since it's used quite frequently in websites and web games. But if you still need to get it, you can find the installation package at get.adobe.com/flashplayer.