Book Image

Scratch 2.0 Game Development Hotshot

Book Image

Scratch 2.0 Game Development Hotshot

Overview of this book

Table of Contents (18 chapters)
Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 6. Building a Worthy Boss

In this project, we will add another stage to the game that we created in the previous project. Having a good shootout is a lot of fun, but it can't really end without a challenging boss battle. We are going to create that boss battle in this project.

Our boss won't be quite as big and impressive as the following R-Type example (http://en.wikipedia.org/wiki/R-Type), but it will offer any budding space hero a serious challenge: