Mmmm. Cookies. Well, these are not the oatmeal, raisin, chocolate chip, or even the Internet kind. In films and Blender, a cookie is a screen put up in front of a lamp to create a pattern within the light. The following steps will help you in using cookies:
Open the file
4909OS_11_light
_test rig_Sintel.blend
from the download pack again.In the 3D View window, select the Spot_Key lamp with the RMB. You can also select it in the Outliner window.
In the header of the Properties window, select the Textures button. It is the button with the checkerboard on it.
Press the New button to create a new texture.
Click on the button to the right of Type, and choose Image or Movie from the menu.
In the Image subpanel, click on the Open button and select
4909OS_11_05.png
from theImages
directory of theChapter
11
folder you had created.Press F12.
In the Mapping subpanel, click on the button to the right of Coordinates. Select Object from the pop-up menu.
Press F12.
Click on the...