Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – using cookies


Mmmm. Cookies. Well, these are not the oatmeal, raisin, chocolate chip, or even the Internet kind. In films and Blender, a cookie is a screen put up in front of a lamp to create a pattern within the light. The following steps will help you in using cookies:

  1. Open the file 4909OS_11_light_test rig_Sintel.blend from the download pack again.

  2. In the 3D View window, select the Spot_Key lamp with the RMB. You can also select it in the Outliner window.

  3. In the header of the Properties window, select the Textures button. It is the button with the checkerboard on it.

  4. Press the New button to create a new texture.

  5. Click on the button to the right of Type, and choose Image or Movie from the menu.

  6. In the Image subpanel, click on the Open button and select 4909OS_11_05.png from the Images directory of the Chapter 11 folder you had created.

  7. Press F12.

  8. In the Mapping subpanel, click on the button to the right of Coordinates. Select Object from the pop-up menu.

  9. Press F12.

  10. Click on the...