Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – simulating the glow of a kiln


Cycles offers a lot of ways to use light. Here, you are going to simulate the glow of a kiln as a white sphere acts as a light source and bounces light off red faces, turning the light that bounces to red light. First, you'll build the kiln:

  1. Open a new file in Blender.

  2. In the center of the top header, click the LMB over the button that says Blender Render, and choose Cycles Render from the drop-down menu, as shown in the following screenshot:

  3. Select the default lamp with the RMB. Press X to delete it.

  4. Select the cube with the RMB and press the Tab key to get into Edit Mode.

  5. In the 3D View header, click on the Viewport Shading menu button and choose Wireframe.

  6. In the 3D View header, click on the Face select mode button.

  7. Choose the face nearest to the camera.

  8. Press E to extrude it, and then press Enter.

  9. Press S, 0.5, and Enter.

  10. Press E, -1.7, and Enter.

  11. Press A to deselect all the faces.

What just happened?

This was pretty easy. You took the default cube...