Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Modeling with Bézier Curves


In Chapter 3, Controlling the Lamp, the Camera, and Animating Objects, we discussed the use of Bézier Curves as F-Curves to control motion. Blender uses Bézier Curves to model as well. They are good to make objects with smooth curves.

One big difference between the curves used to control motion and the curves used to model is that the latter can move along the X, Y, and Z axes instead of just the timeline axis; therefore, they can be used with much more flexibility.

Making an object with a single Bézier Curve

Most of the time, Bézier Curves are used like cookie-cutters to describe a shape which is then extruded. These may even have holes in them so that you can make very complex shapes. However, you will start with a simple one.